Bandit Nest 200 general version
Units needed:
+L36: 757R (657-757R) + 46M (35-46M) + 100S (77-100S) + 340C (330C) + 400B (400B) + 153XB (0XB)
+L41: 752R (658-752R) + 46M (35-46M) + 100S (77-100S) + 55ES (0ES) + 340C (330C) + 400B (400B) + 153XB (0X
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
+L36: 757R (657-757R) + 46M (35-46M) + 100S (77-100S) + 340C (330C) + 400B (400B) + 153XB (0XB)
+L41: 752R (658-752R) + 46M (35-46M) + 100S (77-100S) + 55ES (0ES) + 340C (330C) + 400B (400B) + 153XB (0X
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
After landing transfer your general to position G1.
680 XP Camp 1.1: 120 Thug + 80 Ranger << No need to clear this camp.
800 XP Camp 1.2: 100 Scavenger + 100 Ranger
+L36: 67R + 1S + 132C (55-66R loss)
800 XP Camp 1.3: 100 Scavenger + 50 Guard Dog + 50 Ranger
+L36: 170R + 30S (126-145R loss)
+L41: 145R + 55ES (122-144R loss)
Clearing sector 2 gives 2410 XP
720 XP Camp 2.1: 80 Thug + 100 Guard Dog + 20 Ranger
+L36: 160R + 40S (123-155R loss)
+L41: 155R + 45ES (128-151R loss)
650 XP Camp 2.2: 150 Thug + 50 Ranger
+L36: W1: 200R (200R loss) W2: 36R + 164C (19-31R loss)
1040 XP Camp 2.3: 1 Metal Tooth + 50 Guard Dog + 80 Ranger + 60 Roughneck
+L36: W1: 160C (160C loss) W2: 46M + 1S + 153XB (35-46M loss)
680 XP Camp 1.1: 120 Thug + 80 Ranger << No need to clear this camp.
800 XP Camp 1.2: 100 Scavenger + 100 Ranger
+L36: 67R + 1S + 132C (55-66R loss)
800 XP Camp 1.3: 100 Scavenger + 50 Guard Dog + 50 Ranger
+L36: 170R + 30S (126-145R loss)
+L41: 145R + 55ES (122-144R loss)
Clearing sector 2 gives 2410 XP
720 XP Camp 2.1: 80 Thug + 100 Guard Dog + 20 Ranger
+L36: 160R + 40S (123-155R loss)
+L41: 155R + 45ES (128-151R loss)
650 XP Camp 2.2: 150 Thug + 50 Ranger
+L36: W1: 200R (200R loss) W2: 36R + 164C (19-31R loss)
1040 XP Camp 2.3: 1 Metal Tooth + 50 Guard Dog + 80 Ranger + 60 Roughneck
+L36: W1: 160C (160C loss) W2: 46M + 1S + 153XB (35-46M loss)
It's possible to clear the last 3 camps of sector 1 from position G1, but with sector 2 cleared allready use position G2 as well.
Clearing sector 1 gives 4380 XP
700 XP Camp 1.6: 100 Thug + 50 Guard Dog + 50 Ranger
+L36: 50S + 110C + 40XB (35-44S + 50C loss)
+L41: 44S + 1ES + 112C + 43XB (35-44S + 50C loss)
600 XP Camp 1.4: 200 Thug
+L36: W1: 200B (200B loss) W2: 90R + 110XB (63-84R loss)
800 XP Camp 1.5: 1 One-Eyed Bert + 100 Thug + 100 Ranger
+L36: W1: 200B (200B loss) W2: 20R + 1S + 130C + 49XB (8-20R loss)
Clearing sector 1 gives 4380 XP
700 XP Camp 1.6: 100 Thug + 50 Guard Dog + 50 Ranger
+L36: 50S + 110C + 40XB (35-44S + 50C loss)
+L41: 44S + 1ES + 112C + 43XB (35-44S + 50C loss)
600 XP Camp 1.4: 200 Thug
+L36: W1: 200B (200B loss) W2: 90R + 110XB (63-84R loss)
800 XP Camp 1.5: 1 One-Eyed Bert + 100 Thug + 100 Ranger
+L36: W1: 200B (200B loss) W2: 20R + 1S + 130C + 49XB (8-20R loss)
Transfer your general to position G3
Clearing sector 3 gives 3090 XP
900 XP Camp 3.1: 70 Guard Dog + 70 Roughneck + 50 Ranger << No need to clear this camp.
940 XP Camp 3.2: 100 Guard Dog + 90 Roughneck
+L36: 160R + 40S (134-160R + 0-4S loss)
1250 XP Camp 3.3: 1 Chuck + 50 Guard Dog + 50 Ranger + 100 Roughneck
+L36: W1: 120C (120C loss) W2: 52S + 148XB (42-52S loss)
Clearing sector 3 gives 3090 XP
900 XP Camp 3.1: 70 Guard Dog + 70 Roughneck + 50 Ranger << No need to clear this camp.
940 XP Camp 3.2: 100 Guard Dog + 90 Roughneck
+L36: 160R + 40S (134-160R + 0-4S loss)
1250 XP Camp 3.3: 1 Chuck + 50 Guard Dog + 50 Ranger + 100 Roughneck
+L36: W1: 120C (120C loss) W2: 52S + 148XB (42-52S loss)