Save the christmas feast L27+ version
200 units needed:
+L27: 156R (110-156R) + 10M (0M) + 157S (0S) + 185C (0C) + 162LB (0LB)
250 units needed:
+L27: 122R (86-122R) + 200S (0S) + 247C (0C) + 141LB (0LB)
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
+L27: 156R (110-156R) + 10M (0M) + 157S (0S) + 185C (0C) + 162LB (0LB)
250 units needed:
+L27: 122R (86-122R) + 200S (0S) + 247C (0C) + 141LB (0LB)
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
Clearing sector 1 gives 560XP
200XP Camp 1.1: 40 Deckscrubber + 40 Lance Rider << No need to clear this camp.
360XP Camp 1.2: 40 Thug + 40 Fanatic
200 +L27: 24R + 1S + 174C + 1LB (16-24R loss)
250 +L27: 18R + 1S + 231C (11-18R loss)
After clearing sector 1, transfer your general to position G1.
Clearing sector 2 gives 1270XP
360XP Camp 2.1: 40 Bowman Deserter + 40 Karl << No need to clear this camp.
180XP Camp 2.2: 40 Gunman + 50 Nomad << No need to clear this camp when position G1 is highest possible in sector 1
320XP Camp 2.3: 40 Recruit Deserter + 40 Shadowsneaker
200 +L27: 50R + 80S (18-23R loss)
250 +L27: 50R + 80S (18-23R loss)
410XP Camp 2.4: 1 Skunk + 30 Scavenger + 30 Thrall
200 +L27: 12R + 1S + 25C + 162LB (9-12R loss)
250 +L27: 5R + 1S + 103C + 141LB (2-5R loss)
200XP Camp 1.1: 40 Deckscrubber + 40 Lance Rider << No need to clear this camp.
360XP Camp 1.2: 40 Thug + 40 Fanatic
200 +L27: 24R + 1S + 174C + 1LB (16-24R loss)
250 +L27: 18R + 1S + 231C (11-18R loss)
After clearing sector 1, transfer your general to position G1.
Clearing sector 2 gives 1270XP
360XP Camp 2.1: 40 Bowman Deserter + 40 Karl << No need to clear this camp.
180XP Camp 2.2: 40 Gunman + 50 Nomad << No need to clear this camp when position G1 is highest possible in sector 1
320XP Camp 2.3: 40 Recruit Deserter + 40 Shadowsneaker
200 +L27: 50R + 80S (18-23R loss)
250 +L27: 50R + 80S (18-23R loss)
410XP Camp 2.4: 1 Skunk + 30 Scavenger + 30 Thrall
200 +L27: 12R + 1S + 25C + 162LB (9-12R loss)
250 +L27: 5R + 1S + 103C + 141LB (2-5R loss)
After clearing sector 2, transfer your general to position G2.
Clearing sector 3 gives 1780XP
500XP Camp 3.1: 50 Knife Thrower + 50 Cultist + 30 Housecarl << No need to clear this camp
300XP Camp 3.2: 20 Thug + 20 Ranger + 40 Cavalry Deserter
200 +L27: 43R + 157S (29-42R loss)
250 +L27: 42R + 120S (30-42R loss)
180XP Camp 3.3: 20 Scavenger + 20 Cultist + 20 Nomad
200 +L27: 8R + 1S + 185C (6-8R loss)
250 +L27: 2R + 1S + 247C (0-2R loss)
800XP Camp 3.4: 60 Lance Rider + 60 Karl + 1 Croaker
200 +L27: 46R + 10M + 144S (32-46R loss)
250 +L27: 32R + 200S (25-32R loss)
Clearing sector 3 gives 1780XP
500XP Camp 3.1: 50 Knife Thrower + 50 Cultist + 30 Housecarl << No need to clear this camp
300XP Camp 3.2: 20 Thug + 20 Ranger + 40 Cavalry Deserter
200 +L27: 43R + 157S (29-42R loss)
250 +L27: 42R + 120S (30-42R loss)
180XP Camp 3.3: 20 Scavenger + 20 Cultist + 20 Nomad
200 +L27: 8R + 1S + 185C (6-8R loss)
250 +L27: 2R + 1S + 247C (0-2R loss)
800XP Camp 3.4: 60 Lance Rider + 60 Karl + 1 Croaker
200 +L27: 46R + 10M + 144S (32-46R loss)
250 +L27: 32R + 200S (25-32R loss)