Save the christmas feast L36+ version
200 units needed:
+L36: 293R (234-293R) + 1M (0M) + 134S (0S) + 187C (0C) + 166XB (0XB)
+L41: 292R (230-290R) + 130ES (0ES) + 187C (0C) + 166XB (0XB)
250 units needed:
+L36: 237R (180-237R) + 42M (0M) + 163S (0S) + 243C (0C) + 155XB (0XB)
+L41: 238R (180-231R) + 200ES (0ES) + 244C (0C) + 156XB (0XB)
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
+L36: 293R (234-293R) + 1M (0M) + 134S (0S) + 187C (0C) + 166XB (0XB)
+L41: 292R (230-290R) + 130ES (0ES) + 187C (0C) + 166XB (0XB)
250 units needed:
+L36: 237R (180-237R) + 42M (0M) + 163S (0S) + 243C (0C) + 155XB (0XB)
+L41: 238R (180-231R) + 200ES (0ES) + 244C (0C) + 156XB (0XB)
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
Clearing sector 1 gives 660XP
240 XP Camp 1.1: 40 Deckscrubber + 50 Lance rider << No need to clear this camp
420XP Camp 1.2: 60 Thug + 40 Fanatic
200 +L36: 45R + 1S + 135C + 19XB (32-45R loss)
200 +L41: 45R + 1ES + 133C + 21XB (30-45R loss)
250 +L36: 36R + 1S + 213C (25-36R loss)
250 +L41: 35R + 4ES + 211C (25-35R loss)
After clearing sector 1, transfer your general to position G1.
Clearing sector 2 gives 1850XP
540XP Camp 2.1: 60 Bowman Deserter + 60 Karl << No need to clear this camp
220XP Camp 2.2: 40 Gunman + 70 Nomad << No need to clear this camp when position G1 is highest possible in sector 1
200 +L36: 12R + 1S + 187C (8-12R loss)
200 +L41: 12R + 1ES + 187C (8-12R loss)
250 +L36: 6R + 1S + 243C (2-6R loss)
250 +L41: 4R + 2ES + 244C (2-4R loss)
540XP Camp 2.3: 60 Recruit Deserter + 70 Shadowsneaker
200 +L36: 35R + 111S (29-35R loss)
200 +L41: 34R + 130ES (29-34R loss)
250 +L36: 35R + 111S (29-35R loss)
250 +L41: 34R + 130ES (29-34R loss)
550XP Camp 2.4: 1 Skunk + 50 Scavenger + 50 Thrall
200 +L36: 23R + 1S + 10C + 166XB (19-23R loss)
200 +L41: 23R + 1ES + 10C + 166XB (19-23R loss)
250 +L36: 16R + 1S + 78C + 155XB (13-16R loss)
250 +L41: 16R + 1ES + 77C + 156XB (13-16R loss)
240 XP Camp 1.1: 40 Deckscrubber + 50 Lance rider << No need to clear this camp
420XP Camp 1.2: 60 Thug + 40 Fanatic
200 +L36: 45R + 1S + 135C + 19XB (32-45R loss)
200 +L41: 45R + 1ES + 133C + 21XB (30-45R loss)
250 +L36: 36R + 1S + 213C (25-36R loss)
250 +L41: 35R + 4ES + 211C (25-35R loss)
After clearing sector 1, transfer your general to position G1.
Clearing sector 2 gives 1850XP
540XP Camp 2.1: 60 Bowman Deserter + 60 Karl << No need to clear this camp
220XP Camp 2.2: 40 Gunman + 70 Nomad << No need to clear this camp when position G1 is highest possible in sector 1
200 +L36: 12R + 1S + 187C (8-12R loss)
200 +L41: 12R + 1ES + 187C (8-12R loss)
250 +L36: 6R + 1S + 243C (2-6R loss)
250 +L41: 4R + 2ES + 244C (2-4R loss)
540XP Camp 2.3: 60 Recruit Deserter + 70 Shadowsneaker
200 +L36: 35R + 111S (29-35R loss)
200 +L41: 34R + 130ES (29-34R loss)
250 +L36: 35R + 111S (29-35R loss)
250 +L41: 34R + 130ES (29-34R loss)
550XP Camp 2.4: 1 Skunk + 50 Scavenger + 50 Thrall
200 +L36: 23R + 1S + 10C + 166XB (19-23R loss)
200 +L41: 23R + 1ES + 10C + 166XB (19-23R loss)
250 +L36: 16R + 1S + 78C + 155XB (13-16R loss)
250 +L41: 16R + 1ES + 77C + 156XB (13-16R loss)
After clearing sector 2, transfer your general to position G2.
Clearing sector 3 gives 2380XP
700XP Camp 3.1: 50 Knife Thrower + 50 Cultist + 50 Housecarl << No need to clear this camp
440XP Camp 3.2: 40 Thug + 30 Ranger + 50 Cavalry Deserter
200 +L36: 66R + 134S (52-66R loss)
200 +L41: 100R + 100ES (52-66R loss)
250 +L36: 66R + 134S (52-66R loss)
250 +L41: 100R + 100ES (52-66R loss)
340XP Camp 3.3: 20 Scavenger + 60 Cultist + 40 Nomad
200 +L36: 42R + 1S + 116C + 41XB (38-42R loss)
200 +L41: 42R + 1ES + 118C + 39XB (38-42R loss)
250 +L36: 33R + 1S + 211C + 5XB (29-33R loss)
250 +L41: 33R + 1ES + 214C + 2XB (29-33R loss)
900XP Camp 3.4: 70 Lance Rider + 70 Karl + 1 Croaker
200 +L36: 70R + 1M + 129S (56-70R loss)
200 +L41: 70R + 130ES (54-68R loss)
250 +L36: 45R + 42M + 163S (30-45R loss)
250 +L41: 50R + 200ES (30-43R loss)
Clearing sector 3 gives 2380XP
700XP Camp 3.1: 50 Knife Thrower + 50 Cultist + 50 Housecarl << No need to clear this camp
440XP Camp 3.2: 40 Thug + 30 Ranger + 50 Cavalry Deserter
200 +L36: 66R + 134S (52-66R loss)
200 +L41: 100R + 100ES (52-66R loss)
250 +L36: 66R + 134S (52-66R loss)
250 +L41: 100R + 100ES (52-66R loss)
340XP Camp 3.3: 20 Scavenger + 60 Cultist + 40 Nomad
200 +L36: 42R + 1S + 116C + 41XB (38-42R loss)
200 +L41: 42R + 1ES + 118C + 39XB (38-42R loss)
250 +L36: 33R + 1S + 211C + 5XB (29-33R loss)
250 +L41: 33R + 1ES + 214C + 2XB (29-33R loss)
900XP Camp 3.4: 70 Lance Rider + 70 Karl + 1 Croaker
200 +L36: 70R + 1M + 129S (56-70R loss)
200 +L41: 70R + 130ES (54-68R loss)
250 +L36: 45R + 42M + 163S (30-45R loss)
250 +L41: 50R + 200ES (30-43R loss)