Sector 2 > Sector 5 > Sector 3
Resources:
4 Stone deposits
2 Marble deposits
3 Iron ore mines
3 Fishing grounds
1 Hunting ground
Pinewood forests
Hardwood forests
4 Stone deposits
2 Marble deposits
3 Iron ore mines
3 Fishing grounds
1 Hunting ground
Pinewood forests
Hardwood forests
New combat tactics te be learned.
Always test battles in the combat simulator. Not everyone uses the same troops.
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
Place your general to the position G1 and attack all the needed camps from there.
Camp 1: 10 Scavengers
Send 19 Recruits (3-5R losses) or 53 Cavalry (0 losses)
Camp 2: 10 Scavengers >> no need to kill them for taking over the sector.
Send 19 Recruits (3-5R losses) or 53 Cavalry (0 losses)
Camp 3: Seems this camp is gonne after update.
Camp 4: 20 Scavengers
Send 40 Recruits (7-10R losses) or 105 Cavalry (0 losses)
Camp 5: 15 Scavengers
Send 32 Recruits (5-7R losses) or 78 Cavalry (0 losses)
Camp 6: 18 Scavengers
Send 36 Recruits (6-9R losses) or 88 Cavalry (0 losses)
Camp 7: 20 Scavengers >> no need to kill them for taking over the sector.
Send 40 Recruits (7-10R losses) or 105 Cavalry (0 losses)
Camp 8: 25 Scavengers
Send 55 Recruits (9-12R losses) or 125 Cavalry (0 losses)
Camp 9: 15 Scavengers
Send 32 Recruits (5-7R losses) or 78 Cavalry (0 losses)
Camp 10: 20 Scavengers
Send 40 Recruits (7-10R losses) or 105 Cavalry (0 losses)
If we attack camp 10 straight away we will be intercepted by camp 7. Tactic is to attack camp 11 so your general will take another path and you will not be intercepted by camp 7 but by camp 10. Thats what we want. Don't forget to retreat your general once camp 10 is killed. Otherwise your general will attack camp 10 + camp 11 after it. To bad if you don't have enough troops for both.
Camp 11: 30 Scavengers
Send 60 Recruits (11-15R losses) or 148 Cavalry (0 losses)
Dont forget to build a warehouse after defeating the last camp for claiming this sector.
Always test battles in the combat simulator. Not everyone uses the same troops.
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
Place your general to the position G1 and attack all the needed camps from there.
Camp 1: 10 Scavengers
Send 19 Recruits (3-5R losses) or 53 Cavalry (0 losses)
Camp 2: 10 Scavengers >> no need to kill them for taking over the sector.
Send 19 Recruits (3-5R losses) or 53 Cavalry (0 losses)
Camp 3: Seems this camp is gonne after update.
Camp 4: 20 Scavengers
Send 40 Recruits (7-10R losses) or 105 Cavalry (0 losses)
Camp 5: 15 Scavengers
Send 32 Recruits (5-7R losses) or 78 Cavalry (0 losses)
Camp 6: 18 Scavengers
Send 36 Recruits (6-9R losses) or 88 Cavalry (0 losses)
Camp 7: 20 Scavengers >> no need to kill them for taking over the sector.
Send 40 Recruits (7-10R losses) or 105 Cavalry (0 losses)
Camp 8: 25 Scavengers
Send 55 Recruits (9-12R losses) or 125 Cavalry (0 losses)
Camp 9: 15 Scavengers
Send 32 Recruits (5-7R losses) or 78 Cavalry (0 losses)
Camp 10: 20 Scavengers
Send 40 Recruits (7-10R losses) or 105 Cavalry (0 losses)
If we attack camp 10 straight away we will be intercepted by camp 7. Tactic is to attack camp 11 so your general will take another path and you will not be intercepted by camp 7 but by camp 10. Thats what we want. Don't forget to retreat your general once camp 10 is killed. Otherwise your general will attack camp 10 + camp 11 after it. To bad if you don't have enough troops for both.
Camp 11: 30 Scavengers
Send 60 Recruits (11-15R losses) or 148 Cavalry (0 losses)
Dont forget to build a warehouse after defeating the last camp for claiming this sector.