The dark priest 200 general version
Units needed:
+L27: 286R (237-286R) + 93S (0S) + 195C (20C) + 183B (174-183B) + 132LB (0LB)
+L36: 242R (201-242R) + 93S (0S) + 195C (20C) + 197B (187-197B) + 197XB (0XB)
+L41: 241R (202-241R) + 2S (0S) + 99ES (0ES) + 195C (20C) + 197B (187-197B) + 197XB (0XB)
+L48: 243R (201-243R) + 99ES (0ES) + 195C (8-17C) + 197B (187-197B) + 197XB (0XB) + 65CA (0CA)
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
+L27: 286R (237-286R) + 93S (0S) + 195C (20C) + 183B (174-183B) + 132LB (0LB)
+L36: 242R (201-242R) + 93S (0S) + 195C (20C) + 197B (187-197B) + 197XB (0XB)
+L41: 241R (202-241R) + 2S (0S) + 99ES (0ES) + 195C (20C) + 197B (187-197B) + 197XB (0XB)
+L48: 243R (201-243R) + 99ES (0ES) + 195C (8-17C) + 197B (187-197B) + 197XB (0XB) + 65CA (0CA)
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
After landing transfer your general to position G1.
Clearing sector 1 gives 1030 XP
100XP Camp 1.1: 20 Thug + 10 Guard Dog
+L27: 18R + 47S (12-18R loss)
+L41: 18R + 44ES (12-18R loss)
420XP Camp 1.2: 1 Skunk + 20 Guard Dog + 20 Ranger + 20 Thug
+L27: 39R + 93S (26-39R loss)
+L41: 38R + 99ES (27-38R loss)
100XP Camp 1.3: 20 Thug + 10 Ranger << No need to clear this camp
75XP Camp 1.4: 10 Thug + 15 Stone Thrower << No need to clear this camp
90XP Camp 1.5: 10 Thug + 15 Guard Dog << No need to clear this camp
75XP Camp 1.6: 10 Thug + 15 Stone Thrower << No need to clear this camp
30XP Trap 1: 30 Wolves << No need to clear this camp
50XP Trap 2: 50 Wolves << No need to clear this camp
50XP Trap 3: 50 Wolves << No need to clear this camp
40XP Trap 4: 40 Wolves << No need to clear this camp
Clearing sector 1 gives 1030 XP
100XP Camp 1.1: 20 Thug + 10 Guard Dog
+L27: 18R + 47S (12-18R loss)
+L41: 18R + 44ES (12-18R loss)
420XP Camp 1.2: 1 Skunk + 20 Guard Dog + 20 Ranger + 20 Thug
+L27: 39R + 93S (26-39R loss)
+L41: 38R + 99ES (27-38R loss)
100XP Camp 1.3: 20 Thug + 10 Ranger << No need to clear this camp
75XP Camp 1.4: 10 Thug + 15 Stone Thrower << No need to clear this camp
90XP Camp 1.5: 10 Thug + 15 Guard Dog << No need to clear this camp
75XP Camp 1.6: 10 Thug + 15 Stone Thrower << No need to clear this camp
30XP Trap 1: 30 Wolves << No need to clear this camp
50XP Trap 2: 50 Wolves << No need to clear this camp
50XP Trap 3: 50 Wolves << No need to clear this camp
40XP Trap 4: 40 Wolves << No need to clear this camp
From the same G1 position u can clear the upper camps. Use the G1.1 position for other generals so the walking path is above the mountains.
Clearing sector 2 gives 885XP
340XP Camp 2.1: 20 Dark Priest + 60 Cultist
+L27: 16R + 1S + 183C (13-16R loss)
545XP Camp 2.2: 25 Cultist + 25 Shadowsneaker + 30 Fanatic + 10 Firedancer
+L27: 15R + 79B + 52LB (15R + 39-48B loss)
+L36: 13R + 50B + 100XB (13R + 40-50B loss)
Clearing sector 3 gives 1030XP
1030XP Camp 3.1: 40 Dark Priest + 40 Cultist + 40 Shadowsneaker + 1 Dark High Priest
+L27: W1: 135B (135B loss) W2: 23R + 1S + 44C + 132LB (20-23R loss)
+L36: W1: 147B (147B loss) W2: 3S + 197XB (0 loss)
Clearing sector 4 gives 1120XP
500XP Camp 4.1: 40 Dark Priest + 30 Shadowsneaker << No need to clear this camp.
620XP Camp 4.2: 30 Shadowsneaker + 50 Fanatic + 10 Firedancer
+L27: W1: 32R (32R loss) W2: 195C (0C loss)
Clearing sector 2 gives 885XP
340XP Camp 2.1: 20 Dark Priest + 60 Cultist
+L27: 16R + 1S + 183C (13-16R loss)
545XP Camp 2.2: 25 Cultist + 25 Shadowsneaker + 30 Fanatic + 10 Firedancer
+L27: 15R + 79B + 52LB (15R + 39-48B loss)
+L36: 13R + 50B + 100XB (13R + 40-50B loss)
Clearing sector 3 gives 1030XP
1030XP Camp 3.1: 40 Dark Priest + 40 Cultist + 40 Shadowsneaker + 1 Dark High Priest
+L27: W1: 135B (135B loss) W2: 23R + 1S + 44C + 132LB (20-23R loss)
+L36: W1: 147B (147B loss) W2: 3S + 197XB (0 loss)
Clearing sector 4 gives 1120XP
500XP Camp 4.1: 40 Dark Priest + 30 Shadowsneaker << No need to clear this camp.
620XP Camp 4.2: 30 Shadowsneaker + 50 Fanatic + 10 Firedancer
+L27: W1: 32R (32R loss) W2: 195C (0C loss)
Transfer generals to position G3.
Clearing this sector gives 1910 XP
410XP Camp 5.1: 40 Dark Priest + 30 Cultist
+L27: 5R + 1S + 194C (3-5R loss)
420XP Camp 5.2: 30 Dark Priest + 30 Shadowsneaker
+L27: 32R + 47S (31-32R loss)
+L41: 32R + 47ES (31-32R loss)
350XP Camp 5.3: 30 Cultist + 20 Shadowsneaker + 10 Firedancer
+L27: 27R + 75S (24-27R loss)
+L41: 27R + 60ES (24-27R loss)
730XP Camp 5.4: 30 Dark Priest + 40 Cultist + 20 Shadowsneaker + 1 Swamp Witch
+L27: W1: 20C (20C loss) W2: 79R + 1S + 40C + 80LB (61-79R loss)
+L36: W1: 20C (20C loss) W2: 60R + 2S + 48C + 90XB (47-60R loss)
+L41: W1: 20C (20C loss) W2: 60R + 2S + 48C + 90XB (47-60R loss)
+L48: 65R + 70C + 65CA (46-62R + 8-17C loss)
Clearing this sector gives 1910 XP
410XP Camp 5.1: 40 Dark Priest + 30 Cultist
+L27: 5R + 1S + 194C (3-5R loss)
420XP Camp 5.2: 30 Dark Priest + 30 Shadowsneaker
+L27: 32R + 47S (31-32R loss)
+L41: 32R + 47ES (31-32R loss)
350XP Camp 5.3: 30 Cultist + 20 Shadowsneaker + 10 Firedancer
+L27: 27R + 75S (24-27R loss)
+L41: 27R + 60ES (24-27R loss)
730XP Camp 5.4: 30 Dark Priest + 40 Cultist + 20 Shadowsneaker + 1 Swamp Witch
+L27: W1: 20C (20C loss) W2: 79R + 1S + 40C + 80LB (61-79R loss)
+L36: W1: 20C (20C loss) W2: 60R + 2S + 48C + 90XB (47-60R loss)
+L41: W1: 20C (20C loss) W2: 60R + 2S + 48C + 90XB (47-60R loss)
+L48: 65R + 70C + 65CA (46-62R + 8-17C loss)